Much of the change has happened behind the scenes, as retailers start turning their physical stores into warehouses that can respond much more quickly to online ordering. A whole lot of it hasn't hit the street yet -- and could totally upend the consumer experience when it finally does
Tata Consultancy Services, for example, presented a "shoppable window" with special glass that allows passersby to browse through goods for sale even while the store is closed. A startup called Beehivr builds apps using Apple's Beacon technology to guide people through a store, sending notifications based on whether they're in the dress section or the shoe aisle. A new kind of "digital watermark" can be implanted in everything from product packaging to magazine ads and even the audio of a soundtrack playing overhead, allowing retailers to broadcast information to anybody who can be taught that the information is all around them -- if only they would download the app that decodes it.
That's one of the biggest X factors in all these new strategies meant to make shopping easier than breathing: Will people actually use them?
Take a brand-new technology by Los Angeles-based startup Actv8.me, which has developed a way for television commercials to push alerts to a viewer's phone about the clothing everyone on a show is wearing, or even send coupons for the products in an advertisement. All of it can be personalized, as the networks learn more about the preferences of who's in front of the TV. When it goes live this fall, the program could solve a huge problem for broadcasters: getting people to actually watch the advertisements that generate their revenue.
It only works, though, if viewers can be taught what's going on. "You just hope that consumers understand it," said Actv8 CEO Brian Shuster, when asked what he worries about most with the program. "And if we make it simple enough, they will."
Those are the new technologies that seem to have real potential. Sometimes, the aspirations for omnichannel retailing seem more akin to fantasy than mere magic -- with limited real-world utility.
IBM, for example, had a set of virtual reality glasses that allow shoppers to wander through a store as if in a video game, picking up "coins" to redeem for discounts. Taking it one step further, the Indian technology company Wipro showcased a 3-D "virtual shopping" app that allows you to "walk" through a "store" without even leaving your living room, browsing items without the bother of crowds. In the future, haptic technology could even create the sensation of lifting something up to examine it.
It might seem odd that someone would choose to simulate a shopping experience remotely rather than either going to a physical store or buying from a typical retail Web site, but salesman Ramakrishna Kashikar argued that video game culture is so pervasive now that there's no telling how far consumers might want to take it.
"The world has become so virtual," he said. "Even Amazon has to do this kind of thing, or else they're going to be wiped out."
The flip side of all of this: Letting consumers access goods electronically allows companies to learn everything there is to know about your relationship with them, and leverage it to sell you more. "Loyalty" programs are ubiquitous now, but they're not just a consumer convenience -- they're also a way for companies to anticipate your needs. Think about going to get a sandwich at Quiznos, and because the store recognizes an app on your phone as you walk through the door, the person behind the counter already knows you like American cheese and no tomatoes.
Introducing that level of panoptical intelligence into the customer relationship must be done delicately. A small company that develops customer management software for mid-sized retail operations, Springboard Retail, showed off what a sales associate could know about customer "Albin Douglas" when he walks in a store. Since Douglas has bought mostly blue shirts in the past, the associate could recommend a new selection of blue shirts that just went on sale. It's all in the interest of making the in-store experience just as intelligent as the online one.
"A lot of people predicted that brick-and-mortar would go away. We're trying to help them rebuild those relationships," explains Springboard's Allen Williams. But isn't it possible that customers might be more creeped out by people knowing things about them that they used to entrust only to a computer? "They kind of will be, I think," Williams acknowledged.
Indeed, that was the answer to the question that drew so many convention-goers to Lee Peterson's session on how to beat Amazon. He presented the results of a large survey that showed that consumers find dealing with sales people more frustrating than satisfying, even though face-to-face interaction is the one thing Amazon can't offer.
"To me, that's a travesty," Peterson said. "If you're worried about defeating Amazon, I think this is number one. Invest in people. Hire people who like people. Retail is like having a party in your house every day."
Springboard may have the right idea, as consumers get more used to the reality that companies are tracking them everywhere, to put that knowledge in the hands of actual people, who can use it to re-create a sense of community that's been lost in the digital age.
The rest of the convention, though, seemed to be going in the opposite direction. Most of the innovations on display focused on how to take people out of the process, including: huge vending machines that sell everything from hot meals to Kindles; lockers where you can pick up whatever you've ordered to be delivered to them (eliminating the need for keeping pharmacists on duty round-the-clock, for example); and battery-powered price tags that can be manipulated from a central computer, rather than having someone spend hours changing them one by one.
One of the few attempts to put people back in the process came from a three-year-old company called Needle, which recruits "brand advocates" to answer questions about products online for $10 to $12 an hour, with the chance to earn a more flexible schedule or free products for good performance. The company had a whole corner of the convention floor, where three live "advocates" -- a part-time student, a stay-at-home mom, a freelance photographer -- sat in chairs in front of a giant shrink-wrapped camper van doing their jobs, chatting away with customers for the companies they represent.
In another time, they might have dealt with the shopper face to face. In the future, it's as personal as most shopping is likely to get.