Client: A US-based transportation network company
Key Products & Services: Transportation network, app
Area of Operations: Worldwide
Number of employees: Over 10,000
The global transportation network company uses high quality maps to deliver great experience to its users. There are continuous and consistent efforts to improve the mapping technology and its features. Many service providers assist the client with the mapmaking services and Machine Teaching engagement.
The processes that are supported by the service providers are dynamic and driven by fluctuating performance targets and policies. The changes in policies or tool features, at times, slowed down the service provider employees’ performance and reduced motivation levels depending on the complexity of the change. The client wanted to create a competitive work atmosphere where such changes would have minimum impact on the employee performance and help them meet their targets.
Wipro leveraged Gamification techniques to motivate and train the employees and give them real-time feedback on their performance. Over a period, Wipro conducted a number of gamification activities, balancing the art of game design with the client’s business goals, across all programs in client locations. These games were aligned to the metrics essential for driving performance during particular periods and for making work more meaningful and fun.
The focus of the Gamification techniques was improvement in productivity and quality across the teams. Here are a few examples of the gamification techniques leveraged to improve productivity and quality:
- An activity inspired by Champions League involved selecting top 5 teams from each service provider and dividing them into groups inspired by Marvel & DC characters and running a competition among them.
- A competition inspired by Olympics involved teams categorized into different countries. Each sport, like boxing, weightlifting, swimming, etc., was linked to one metric and the top three teams were awarded points in the category of Gold, Silver and Bronze.
- An activity inspired by F1 was created to drive improvement of tracks (specific client metrics) that was critical during that period. It helped in 15-20% improvement.
- An activity had the team split into different clubs of cricket competing with each other. This improved quality score by 6%.
Wipro was successful in creating high levels of engagement among the employees, leading to increased productivity and performance.