When it comes to experience prototyping — it’s a widely accepted that ‘failing fast and failing often’ is the universal mantra of the digital designer, where prototyping in a digital space is far quicker in achieving hi-fidelity experiences. In comparison, experience prototyping in the physical realm to validate usability can be fast and prove the principle, but lacks the necessary fidelity to inspire an audience.
At Designit, we’re working on a variety of projects from industrial equipment to eco-systems of connected products for the home and face constant questions regarding when is the right time to prototype? How deep should we go and to what end do we want our prototypes to serve? Are they to validate a working principle, to confirm a specific detail or to deliver a vision of a future product experience.
So back to the quest for hi-fidelity yet agile experience prototyping — We’ve been experimenting for a while now in mixed reality and VR/AR as a tool has some great potential for solving these issues and delivering fast yet hi-fidelity physical experiences without the lengthy and expensive needs of producing large scale/Hi-fidelity physical models.
The following is our approach for embedding VR technology within your next development process for physical product experiences at scale: