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Mobile entertainment services - Architecting the infrastructure
 
 

Abstract
An essential definition of network gaming is restricted to playing games over the network using any kind of game device. To develop network architectures that support only network gaming would be restrictive. How will network gaming evolve as a technology, 10 years from now? What are its stimulus drivers, and what are the limitations of the current gaming and entertainment software industry? This paper attempts to outline the basic system requirements of a new age network gaming solution. It talks about the net generation voice/messaging infrastructure that is needed to make network gaming & entertainment, a truly self satisfying experience.

Author
Raghuraman Kalyanaraman

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